saph ♡ she/they ♡ sleepiest sheepy in the world

3d やってみよう!

Date: 2/18/2024

Mood: microphone feedback

lets get this shit going

i think its funnier to keep the test entry instead of just deleting it lmao. uh. so like, i've been doing 3d modeling on and off since about 2016 and i dont reallllllly show it off anymore because holy shit did i get burnt out early on from throwing together mmd model edits at lightening speed and making sure they looked and also worked good (shocking i know, usually you only get one or the other these days i swear) but i'm putting like, whatever i can here. will anyone look at it? who cares, getting my thoughts out about my progress will make me not fucking explode. heres a whole collage of the shit i saved over the last like, 8 years.

for a better view click here
we'll go left to right.
first we have a dress (2021). it is untextured and has like, a few ruffles, maybe. no bones no rig just flat material colors.
monoe from yume nikki(2020). the head and hair are from elsewhere, but the rest is all me, probably the first body i've made and it sure does function. i guess. the topo SUCKS DICK, especially in the elbows and hands they're so chunky monkey looking in certain lighting. the collared shirt was a pain and looking at it now, it's okay but it could be better. this one is rigged but theres no textures just flat material colors again. noticing a pattern? yea.
monoko (the girl with the pigtails) is about the same as they have the same body and clothing. oh and those shoes kind of also blow but it's a far cry from the first shoes i've made (there's about three of them in the middle. you see them. we'll get to those.)
big accessory spam from top to bottom is: a necklace thats literally just a rectangular crystal(2017). pink shoes that look like clown shoes because of how wide they are(2019). a star clip with probably worse topo than monoko and monoe's elbows(2017). another pair of shoes(2017), like the first thing i made i think? i didn't know how to seperate materials so its all one chunk and that sucks. shiny charm from pokemon(2017), it's not great but i'm proud of this one being rigged actually. ugly white shoes(2017), the second thing i've ever made and they are not good.
and then a familiar pair of glasses that were the most recent thing i actually liked (although recent is 2019 in this case HOUGH) and like. they're shaped correct and took maybe 20 minutes to bang out if i remember right.
lastly, that body base (2020) was an attempt to get out of just doing small accessories, and i think that body lead to making monoko and monoe. yea i know going from huge boobs to no boobs, isn't it usually easier the other way around? whatever man. her hands are BAD and so are the elbows. again.

now to compare to the last thing i (mostly) finished.
behold scrunt my son who has every disease. pretty recognizable what he is, unless you don't have an encyclopedic knowledge of pokemon, in which case he's a funny little Murkrow and he's your new best friend.
hell of a difference between this and the last thing i made to almost completion, probably because i started just, downloading game rip models and rotating them in blender to figure out what went where and how they made it look not like ass. i think his topo is passable, i.e. it doesn't make my skin itch looking at it, although the uv map leaves much to be desired
(i do not have the slightest clue how to make a uv map like, industry standard if that makes sense? theres a lot of empty space and that feels wrong. although maybe its just because i haven't look at enough uv maps from other models to get an understanding of how things are laid out. shrug. another foray for another day.)

my progress is weird man. i drop off for like 3 years of actively making things because.... well i mean you can guess what happened between 2020 and 2023. stuff. but the thing is, Bomb Rush Cyberfunk finally came out and i tore through it in like three days because i have schmoovement based mental illness that made me want to learn how to A. make a model that is passably low poly to fit the style of the game, B. port my own model into it just to see if i can figure it out and C. maybe finally make a game idea i've been throwing around in my head for awhile. so i've switched programs from metasequoia ver.... what is it 4.2? to blender version uh... 3.6? i think thats what i'm using (it's older yea but i have a few plugins that dont work with newer versions so like. shrug. i havent noticed a big difference like the jump from 2.9 to 3.6 had so it works.) hopefully switching to something more powerful will help me do that.
also! that lil game idea i wanted to try and put together is roughly silent hill-y because it's one of the big three of my personality, and what better time to try and figure out game dev then when you're brain worms kick in to make you try and learn a new program? free dopamine well baby.
i pretend i do not see the looming silent hill 2 remake with a spot dodge on the horizon. be strong for father ito.
yea so, thanks for the reading the ramble, this felt nice. i think i'll keep these long and unboxed unlike my blog blog, just to give you the full effect of the thought process. wheehoo.

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