Date: ??/??/2024 01/25/2026
Mood: hey there good looking
you ain't done yet
hey whats up past you decided to pre start an entry for when you finish that rabbit. see you soon gorgeous. kisses~
hey thanks past me. wonder how long this ended up taking to finally write up.


Well.
better late than never. happy new year by the way.
good thing i pre wrote this like way way wayyyyyyy long ago already ahahaha~ now you may be thinking, did you post this on newly known for being the child porn generator site X formerly known as shitter? God No. i closed up shop over there a long time ago, in fact i cant even look at it on desktop anymore because theres an add-on on my browser that just fully blocks it now, and i don't feel like going through them to find out which one it is to turn it off. good riddance.
i'm out here posting on bluesky now! although i'm using it more like i've used tumblr over the years, which is to say barraging the timeline with garbage and then one (1) post of my own once in a blue moon. i just like looking at peoples art more than i like posting my own. i don't wanna fix it. anyway.
WHAT DID I LEARN THROUGHOUT THIS PROCESS:
a lot. actually. the important bits will be marked with ✧ for your ctrl F convenience.
✧ low poly modeling is like a fun little puzzle, trying to make the topology look smooth made my brain start smoking but it was a neccessary exercise for the future. making that murkrow was a good warm up and tbh, if i start streaming i may incorporate low poly pokemon warm ups into my process. theres like a thousand of them i doubt i'll run out anytime soon.
✧ i need to practice making my uv maps cleaner still. you would think drawing as long as i have i would be able to grasp fitting things on a square good, And Yet. maybe i'm being too hard on my self, its not like anyone is going to see my personal models so the maps don't need to be squeaky clean, but i feel like they could be laid out to maximize space just a hair better. like it feels like i have too much space and not enough space at the same time, it's weird.
if i show you the final map you have to promise not to laugh okay. i mean it.

✧ alot of good folks out there have a lot of good resources if you look hard enough. thats not a dig to say you personally haven't looked hard enough or whatever, but ya know. mostly i wanna gush about the people i've been watching lately that got me wanting to pick up 3d modeling again and made it super easy to do that in another program (i used to work in something called Metasequoia, but when i changed computers my uhm, Legally Aquired Product Key ran out somehow. so i switched to blender.) anyway. shout out to voxid, his little patreon tutorial guides you through the finer things of modeling and giving it a rig (its about 10 bucks if i remember correctly and the first videos free, he's also updating it with his new work flow last i looked so check it out HERE if you wanna)
another shout to molegato for the quick little outline tutorial he posted HERE
and one more shout to crashune for helping with a few misceallaneous things, they did a contest and in their reviews they pointed out setting the rendering style to Standard instead of Filmic for more stylized rendering, it makes your colors pop. also they showed their UV mapping process and despite mine looking like hot buttcheecks it would've looked way worse if i hadn't tried to follow it along, they have a playlist set up HERE showing the abridged version of their process thats an easy watch. check it out if you have a chance.
okay thats enough of me gushing back to what i learned.
✧ hey did you know that low poly wrists are HARD? if they don't bend a certain way they look like ass, i've seen a few folks just not attach the hand to the wirst and have them as seperate blocks so i may just do that next time because trying to pose her hands was balls. it looks okay in the preview sure, but thats just movie magic babey (posing them in such a way that they don't look like ass)
✧ youtube is your best friend if you don't have modeling friends. i mean it, back in the day it was harder to find tutorials for specifically what you were looking for and now it feels like i got tutorials coming out of my ears, and they're quick and to the point instead of like 15 minutes long to do something stupidly simple, praise be going into the search bar and typing something like i'm five and finding exactly what i'm looking for.
✧ oh, and blenders auto rig DOES NOT like layers. this one didn't come into play nearly as much on bunby, but it sure did on the model i did after this that had a jacket and belts, feels like half the time spent on her rigging was just trying to de-shittify it. i need to figure out an easier way to unrig something from a bone in one go that isn't just painting the thing over and over i swear, it makes my brain hurt and also my wrist.
behold the fruits of my labor.


behold scrunt my son who has every disease. pretty recognizable what he is, unless you don't have an encyclopedic knowledge of pokemon, in which case he's a funny little